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Adventurer's / Standard edition of the Getting Lost Adventure game in a kraft cardboard box with blue cloud and a stack of two vintage suitcases on the front.
The Christmas edition of the Getting Lost Adventure game in a kraft cardboard box with an orange cloud and a Christmas wreath with a red ribbon on the front.
Dog's edition of the Getting Lost Adventure game in a kraft cardboard box with blue cloud and a dog on the front.
At Home edition of the Getting Lost Adventure game in a kraft cardboard box with a pink cloud and an artist's palette covered in paint on the front.
Dad's edition of the Getting Lost Adventure game in a kraft cardboard box with a light blue cloud and a hat on the front.
Date Night edition of the Getting Lost Adventure game in a kraft cardboard box with brown cloud and a cocktail in a glass with a little paper umbrella on the front.
Dog's edition of the Getting Lost Adventure game in a kraft cardboard box with a blue cloud and a dog on the front.
Walker's edition of the Getting Lost Adventure game in a kraft cardboard box with an orange cloud and a compass on the front.
Girl's Road Trip edition of the Getting Lost Adventure game in a kraft cardboard box with a green cloud and a pair of ladies spectacles on the front.
Mum's edition of the Getting Lost Adventure game in a kraft cardboard box with a light pink cloud and a straw hat on the front with a blue ribbon and flowers.
Out of Town edition of the Getting Lost Adventure game in a kraft cardboard box with a yellow cloud and a cow on the front.
Summer edition of the Getting Lost Adventure game in a kraft cardboard box with a pink cloud and a pair of jandals on the front.
Winter edition of the Getting Lost Adventure game in a kraft cardboard box with a blue cloud and a multi coloured umbrella on the front.
Te reo Māori edition of the Getting Lost Adventure game in a kraft cardboard box with an orange cloud and a stack of two vintage suitcases on the front.
Cycling edition of the Getting Lost Adventure game in a kraft cardboard box with a purple cloud and a green bicycle with a brown basket  on the front.
Camper edition of the Getting Lost Adventure game in a kraft cardboard box with a green cloud and a vintage blue and white camper van with blue and green bunting on the front.
The Everybody edition of the Getting Lost Adventure game in a kraft cardboard box with an orange cloud and a stack of two vintage suitcases on the front.
The Office Party edition of the Getting Lost Adventure game in a kraft cardboard box with green cloud and a cocktail glass with a striped straw and a pencil in it on the front.
The Wellbeing edition of the Getting Lost Adventure game in a kraft cardboard box with a yellow cloud and a yellow and orange honeycomb on the front.

Getting Lost Game

Getting Lost

Regular price $25.95 Sale

Getting Lost is a real world travel adventure game created in Aotearoa New Zealand and played around the world to get wonderfully lost and explore new places.

Purposefully offline, The Getting Lost Game is designed to inspire adventures and get people out of what they know and explore that unbeaten path. There are no rules to the game and the ways you can play it are endless and entirely adaptable to the people playing. The game gives you random directions to discover new places wherever you are in the country.

Getting Lost has been featured on The Project and on Seven Sharp.

The Getting Lost Adventure - Full Games (25+ cards):
  • Adventurers / Standard
  • Advent Calendar
  • At Home
  • Aussie
  • Road Trip
  • Girl's Road Trip
  • Office Party
  • Everybody
  • Hospital
  • Camper
  • Campground
  • Cycling
  • Wellbeing
  • Te reo Māori
10 Card Booster Editions:
  • Date Night
  • Winter
  • Summer
  • Christmas
  • Easter
15 Card Booster Editions:
  • Out of Town
  • Dog
  • Mum
  • Dad
  • New Baby
  • Bush Walk
  • Hen's Night
  • Walkers
  • NZ Bird
  • Learner Driver

Adventurers / Standard Edition:
This is the perfect starter pack for finding hidden gems off the beaten track, while exploring your own backyard. A great game that can be played anywhere in the world!

This edition contains 26 “misdirection cards” which give you random cues to encourage you to be mindfully random in your exploration. Cues like 'turn left', 'follow a blue car' and 'head in the direction the wind is blowing'.

At Home Edition:
Things to do around home on the days you can’t get out and get lost! Featuring 30 awesome activities that you can do around your home or garden the Getting Lost At Home Edition is purposefully nostalgic with loads of low-cost things you can do with what’s in your house right now. And best of all – they are screen and device free!

Girls Road Trip Edition:
A standalone Getting Lost Game with 26 misdirection cards to help you create the most memorable girl's road trip yet. The directions are generic so they can be played in any country. This edition requires no planning at all. Just grab a group of girls, jump in the car, shuffle the cards and start drawing them to find out where you’ll end up and which places you’ll visit along the way.

You’ll be stopping to go down slides, buying each other a random outfit at a thrift shop that you have to wear the whole day and choosing where you stop for a drink by the colour of the top the driver is wearing. You’ll have laughed, eaten, drunk and had that kind of fun that only happens on the best of girl's trips.

Office Party Edition:
26 misdirection cards designed to create an epic office party - as individual as the company that hosts it.

Everybody Edition:
The Adventurers edition reimagined to remove physical, mental, visual and audio barriers to play.

Camper Edition:
Designed specifically for campervans or caravans with a mix of direction and activity cards.

Cycling Edition:
Specifically for cycling with a mix of direction and activity cards.

Wellbeing Edition:
30 misdirection cards designed to bring some wellbeing into your everyday life - use on a walk, at home, commuting, or anywhere!

Te reo Māori Edition: With the 26 misdirection cards in te reo Māori on one side and English on the other side you’ll have everything you need to get off devices and start exploring untraveled paths while improving your te reo Māori. A brilliant way to bring te reo Māori into your everyday life as you learn the different direction cards.

10 and 15 Card Booster Packs:
Designed as an add on to an existing Getting Lost Game but could be used as a very short version of the game or combined with another Booster Pack for a full game. For maximum adventure we recommend using as an add-on to a full game.

These editions have generic misdirections that are easily transferable to other countries. The Out of Town Edition is the most “Kiwi” of all, so if you are playing outside of NZ you will need to adapt a few cards to your local area with some local NZ treats like Tip Top Dairies (a well-known ice cream brand here in NZ) and Pukeko’s (a large, blue-purplish, wetland-dwelling bird spotted often in NZ).

Created by: The Getting Lost Game is designed and made by Cat & James (Kiwi Travel Bloggers), with help (and a lot of road testing) from their 3 daughters.

Each card measures 91mm x 55mm.

Please remember to play the game responsibly and make sure that you stay safe and are able to get yourself back home at all times.

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D
Dorothy Washington

We don’t know yet as they are all wrapped for Christmas presents.